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Calculator Rovers

Students in Algebra I and IA got to have some fun while doing a little programming. They were seen in the hall with rulers, rovers in which their calculators were attached to, and animal figurines. The students were challenged to use their knowledge of rate of change to determine the speed of their rover to get as close as possible to an animal figurine without hitting it. Some students were cautious when first programming their calculator so they wouldn’t run over their animal, which called for some adjustments. Others went all in, deploying a fast rover, hoping it would stop before hitting their figurine. While becoming a fun competition among peers, in the end of it all, one group got .1 centimeter away from their animal. That’s precise programming! Special thanks go to Mrs. Brenner, an OCM BOCES Instructional Support Service worker, who came in to facilitate the rover instruction.

Students test their calculator rover
Students test their calculator rover